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Text File  |  1998-08-10  |  69KB  |  2,236 lines

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  315. var    TT_MOUSEOUT                =3D 4;    =09
  316. var    TB_PAGE_TURNER            =3D -1;    =09
  317. var    TB_START_PLAYER            =3D -2;    =09
  318. var NULL_TRANSITION            =3D -1;
  319. var    TEXT_FLYIN                =3D 101;
  320. var TEXT_TYPEWRITER        =3D 102;
  321. var    FLYIN_TOP                =3D 0;
  322. var    FLYIN_BOTTOM            =3D 1;
  323. var    FLYIN_LEFT                =3D 2;
  324. var    FLYIN_RIGHT                =3D 3;
  325. var    FLYIN_ROTATE            =3D 4;
  326. var    FLYIN_BY_LETTER            =3D 1;
  327. var    FLYIN_BY_WORD            =3D 2;
  328. var    FLYIN_BY_LINE            =3D 3;
  329. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  330. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  331. var    PS_UNINITIALIZED    =3D 0;
  332. var PS_INITIALIZED        =3D 1;
  333. var    PS_RUNNING            =3D 2;
  334. var PS_PAUSED            =3D 3;
  335. var PS_COMPLETE            =3D 4;
  336. var    sceneArray        =3D new Array();=09
  337. var currentScene    =3D null;        =09
  338. var nScenes            =3D 0;        =09
  339. var stProjState =3D PS_UNINITIALIZED;=09
  340. var stButtons    =3D false;        =09
  341. var    stNoInput    =3D 0;            =09
  342. var strPause =3D new Array( "" );
  343. var strPlay =3D new Array( "" );
  344. var    formStatus =3D null;
  345. var    tickTimer        =3D null;        =09
  346. var sys            =3D navigator.appName;                                    =09
  347. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  348. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  349. var    platform    =3D navigator.platform;                                    =09
  350. window.onload =3D PreSetup;
  351. window.onerror =3D Error;
  352. function Error()
  353. {
  354.     alert("There has been an unidentified error in this file's script. You =
  355. may be able to fix this problem by refreshing your browser.");
  356.     return true;
  357. }
  358. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  359. delay, webpage )
  360. {
  361.     this.tickRate =3D tickRate;
  362.     this.startScene =3D startScene;
  363.     this.stopScene =3D stopScene;
  364.     this.rtReq =3D rtReq;
  365.     this.autoStart =3D autoStart;
  366.     this.delay =3D delay;
  367.     this.webpage =3D webpage;
  368. }
  369. function PreSetup()
  370. {
  371.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  372.     {
  373.         setTimeout( "Setup();", Project.delay*1000 );=20
  374.         return;
  375.     }
  376. =09
  377.     Setup();
  378. }
  379. function Setup()=20
  380. { =20
  381.     stNoInput++;                            =09
  382.     if ( vers < 4 ) return;                    =09
  383.     if ( sys =3D=3D "Netscape" )                =09
  384.     {
  385.         document.all =3D new Array;            =09
  386.         Extract(document);                    =09
  387.     =09
  388.         document.body =3D new Object;
  389.         document.body.clientWidth =3D window.innerWidth;
  390.         document.body.clientHeight =3D window.innerHeight;
  391.         document.body.scrollTop =3D window.pageXOffset;=20
  392.         document.body.scrollLeft =3D window.pageYOffset;
  393.     }
  394.     stButtons =3D SetupButtons();                =09
  395.     ProjectInitialize();                    =09
  396.     stNoInput--;                            =09
  397.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  398.         Start();                                            =09
  399. }
  400. function ProjectInitialize()
  401. {
  402. =09
  403.     tickTimer =3D new Timer();
  404. =09
  405. =09
  406.     InitializeScenes();
  407. =09
  408.     tickTimer.StartTicking();                            =09
  409. =09
  410.     if ( Project.startScene =3D=3D null )        =09
  411.         Project.startScene =3D 0;                =09
  412.     stProjState =3D PS_INITIALIZED;            =09
  413. =09
  414. }
  415. function ProjectStart( startScene )
  416. {
  417.     stProjState =3D PS_RUNNING;
  418.     if ( startScene !=3D null )
  419.         ChangeScene( startScene );
  420.     else
  421.         ChangeScene( Project.startScene );
  422. }
  423. function ProjectComplete()
  424. {
  425.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  426.         return;                                =09
  427.     ProjectShutdown();
  428.     StatusChange();                            =09
  429. }
  430. function ProjectShutdown()
  431. {
  432.     KillTimer();                                    =09
  433.     StopEverythingOnScenes( false );
  434.     currentScene =3D null;
  435.     stProjState =3D PS_COMPLETE;                        =09
  436. }
  437. function Extract( obj )
  438. {
  439. =09
  440. =09
  441.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  442.     {
  443.         var el =3D obj.layers[intLayer];        =09
  444.         document.all[el.id] =3D new Object    =09
  445.         var newEl =3D document.all[el.id];    =09
  446.     =09
  447.         newEl.id =3D el.id;                            =09
  448.         newEl.style =3D new Object;                    =09
  449.         newEl.style.pixelTop =3D parseInt(el.top);
  450.         newEl.style.pixelLeft =3D parseInt(el.left);
  451.         if (null!=3Del.clip)=20
  452.         {
  453.             newEl.offsetWidth =3D el.clip.width;    =09
  454.             newEl.offsetHeight =3D el.clip.height
  455.         }
  456.     =09
  457.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  458.             newEl.style.visibility =3D IE_HIDDEN;
  459.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  460.             newEl.style.visibility =3D IE_VISIBLE;
  461.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  462.             newEl.style.visibility =3D IE_INHERIT;
  463.         else
  464.             newEl.style.visibility =3D "";
  465.     =09
  466.         newEl.style.zIndex =3D el.zIndex;
  467.         newEl.style.backgroundColor =3D el.bgColor;
  468.         newEl.style.backgroundImage =3D "url("+el.background+")";
  469.         newEl.NSLayer =3D el;                        =09
  470.     =09
  471.     =09
  472.     =09
  473.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  474.         {
  475.             var image =3D el.document.images[intLoop]    =09
  476.             var    imageName =3D image.name;                =09
  477.             if ( imageName =3D=3D null )                =09
  478.                 continue;                            =09
  479.         =09
  480.             document.all[imageName] =3D image;        =09
  481.             document.images[imageName] =3D image;        =09
  482.         }
  483.     =09
  484.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  485.         {
  486.             var form =3D el.document.forms[intLoop];    =09
  487.             var formName =3D form.name;                =09
  488.             if ( formName =3D=3D null )
  489.                 continue;
  490.             document.all[formName] =3D form;            =09
  491.             document.forms[formName] =3D form;        =09
  492.         =09
  493.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  494. innerLoop++)
  495.             {
  496.                 var element =3D form.elements[innerLoop]=09
  497.                 var elementName =3D element.name;
  498.                 if ( elementName =3D=3D null )            =09
  499.                     continue;
  500.                 document.all[elementName] =3D element;=09
  501.             }
  502.         }
  503.         if ( el.layers.length > 0 )                =09
  504.             Extract(el)                            =09
  505.     }
  506. }
  507. function Scene( duration )
  508. {
  509.     this.duration =3D duration;
  510. }
  511. function InitializeScenes()
  512. {
  513.     var objScene;                            =09
  514.     var sceneNumber =3D 0;                    =09
  515. =09
  516.     for ( sceneName in Scenes )
  517.     {
  518.         objScene =3D Scenes[sceneName];        =09
  519.         objScene.number =3D parseInt(sceneNumber);                =09
  520.         objScene.name =3D sceneName;                    =09
  521.         objScene.HTML =3D document.all[sceneName];    =09
  522.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  523.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  524.             objScene.duration =3D DUR_FOREVER;
  525.         InitializePlayers( objScene );        =09
  526.     =09
  527.         if ( objScene.entryTrans =3D=3D null )
  528.         {
  529.             objScene.entryTrans =3D new Object();
  530.             objScene.entryTrans.type =3D NULL_TRANSITION;
  531.         }
  532.     =09
  533.         if ( objScene.Bhv !=3D null )
  534.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  535. bhvIdx++ )=09
  536.                 bhv.Initialize( objScene, bhv);
  537.         objScene.numBhv =3D bhvIdx;                                            =09
  538.         sceneArray[sceneNumber++] =3D objScene;=09
  539.     }
  540.     nScenes =3D sceneNumber;                    =09
  541. }
  542. function StopEverythingOnScenes( fPause )
  543. {
  544.     var objScene;                            =09
  545.     for ( sceneName in Scenes )
  546.     {
  547.         objScene =3D Scenes[sceneName];                    =09
  548.     =09
  549.     =09
  550.         if ( objScene.Bhv !=3D null )
  551.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  552. bhvIdx++ )=09
  553.                 bhv.StopEverything( bhv, fPause );
  554.         StopEverythingOnPlayers( objScene, fPause );        =09
  555.     }
  556.     return;
  557. }
  558. function ChangeScene( nextSceneNumber )
  559. {
  560.     var    previousScene =3D currentScene;                    =09
  561.     StopSceneTimers();                                    =09
  562.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  563.     currentScene.previousScene =3D previousScene;            =09
  564.     if ( currentScene.duration =3D=3D null )                =09
  565.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  566. =09
  567.     if ( currentScene.Bhv !=3D null )
  568.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  569.         {
  570.             var bhv =3D currentScene.Bhv[bhvIdx]
  571.             if ( bhv =3D=3D null)                            =09
  572.                 continue;
  573.             var delay =3D bhv.delay
  574.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  575.                 bhv.Start( bhv );                                    =09
  576.             else if ( delay > 0 )                                =09
  577.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  578.         }
  579.     StartScenePlayers( currentScene );                            =09
  580.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  581. SceneTransitionDone );=09
  582. =09
  583.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  584.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  585. TMR_SCENE );
  586.     StatusChange();                                        =09
  587.     return;
  588. }
  589. function SceneTransitionDone( objScene )
  590. {
  591. =09
  592. =09
  593.     if ( currentScene.previousScene !=3D null )
  594.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  595. =09
  596.     if ( currentScene.Bhv !=3D null )
  597.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  598.         {
  599.             var bhv =3D currentScene.Bhv[bhvIdx]
  600.             if ( bhv =3D=3D null)                            =09
  601.                 continue;
  602.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  603.                 bhv.Start( bhv );                                =09
  604.         }
  605.     =09
  606.     StartScenePlayersAfterTransition( currentScene );=09
  607. }
  608. function SceneExit( thisScene, nextScene )
  609. {
  610.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  611. nextScene.number;
  612.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  613. true;
  614. =09
  615. =09
  616. =09
  617.     for ( playerName in currentScene.Players )
  618.     {
  619.         objPlayer =3D currentScene.Players[playerName];        =09
  620.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  621.     }
  622. =09
  623.     if ( currentScene.Bhv !=3D null )
  624.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  625.         {
  626.             var bhv =3D currentScene.Bhv[bhvIdx]
  627.             if ( bhv =3D=3D null)                            =09
  628.                 continue;
  629.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  630.                 bhv.Stop( bhv );                        =09
  631.         }
  632. =09
  633. =09
  634.     if ( finalScene =3D=3D false )                    =09
  635.         ChangeScene( nextSceneNumber )            =09
  636.     else
  637.         ProjectComplete()                        =09
  638.     =09
  639. }
  640. function Player( delay, duration )
  641. {
  642.     this.delay =3D delay;
  643.     this.duration =3D duration;
  644. }
  645. function InitializePlayers( objScene )
  646. {
  647.     var objPlayer;                        =09
  648.     var    playerNumber =3D 0;                =09
  649.     for ( playerName in objScene.Players )
  650.     {
  651.         objPlayer =3D objScene.Players[playerName];        =09
  652.         objPlayer.number =3D playerNumber;                =09
  653.         objPlayer.name =3D playerName;                    =09
  654.         objPlayer.HTML =3D document.all[playerName];        =09
  655.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  656.         objPlayer.position =3D new Position(objPlayer);    =09
  657.     =09
  658.         if ( objPlayer.delay =3D=3D null )                    =09
  659.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  660.     =09
  661.     =09
  662.         if        ( objPlayer.entryTrans =3D=3D null )
  663.         {
  664.             objPlayer.entryTrans =3D new Object();
  665.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  666.         }=20
  667.     =09
  668.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  669.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  670.         {
  671.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  672. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  673.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  674.                     objPlayer.entryTrans.type =3D null;                            =09
  675.         }
  676.     =09
  677.         if ( objPlayer.exitTrans =3D=3D null )
  678.         {
  679.             objPlayer.exitTrans =3D new Object();
  680.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  681.         }
  682.     =09
  683.         if ( objPlayer.Bhv !=3D null )
  684.         {
  685.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  686.  
  687.                 bhv.Initialize( objPlayer, bhv);
  688.             objPlayer.numBhv =3D bhvIdx;                                    =09
  689.         }
  690.         else
  691.             objPlayer.numBhv =3D 0;
  692.         playerNumber ++;                =09
  693.     }=09
  694. }
  695. function StopEverythingOnPlayers( objScene, fPause )
  696. {
  697.     var objPlayer;                        =09
  698.     for ( playerName in objScene.Players )
  699.     {
  700.         objPlayer =3D objScene.Players[playerName];        =09
  701.     =09
  702.     =09
  703.         if ( objPlayer.Bhv !=3D null )
  704.         {
  705.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  706.  
  707.                 bhv.StopEverything( bhv, fPause );
  708.         }
  709.         DisableTrigger( objPlayer );                    =09
  710.     }=09
  711.     return;
  712. }
  713. function StartScenePlayers( objScene )
  714. {
  715. =09
  716.     for ( playerName in objScene.Players )
  717.     {
  718.         objPlayer =3D objScene.Players[playerName];        =09
  719.     =09
  720.     =09
  721.     =09
  722.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  723.             StartPlayer( objPlayer )                    =09
  724.         else if ( objPlayer.delay    > 0 )                =09
  725.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  726. TMR_SCENE);
  727.     }
  728. }
  729. function StartScenePlayersAfterTransition( objScene )
  730. {
  731. =09
  732.     for ( playerName in objScene.Players )
  733.     {
  734.         objPlayer =3D objScene.Players[playerName];        =09
  735.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  736.             StartPlayer( objPlayer )                    =09
  737.     }
  738. }
  739. function StartPlayer( objPlayer )
  740. {
  741. =09
  742.     if ( objPlayer.Bhv !=3D null )
  743.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  744.         {
  745.             var bhv =3D objPlayer.Bhv[bhvIdx]
  746.             if ( bhv =3D=3D null)                            =09
  747.                 continue;
  748.             var delay =3D bhv.delay
  749.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  750.                 bhv.Start( bhv );                                =09
  751.             else if ( delay > 0 )                                =09
  752.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  753.         }
  754. =09
  755.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  756. PlayerEntryTransitionDone );
  757. =09
  758. =09
  759.     if ( objPlayer.duration > 0 )
  760.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  761. TMR_SCENE );                                =09
  762. }
  763. function PlayerEntryTransitionDone( objPlayer )
  764. {
  765. =09
  766.     if ( objPlayer.Bhv !=3D null )
  767.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  768.         {
  769.             var bhv =3D objPlayer.Bhv[bhvIdx]
  770.             if ( bhv =3D=3D null)                            =09
  771.                 continue;
  772.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  773.                 bhv.Start( bhv );                                =09
  774.         }
  775. =09
  776.     if ( objPlayer.Triggers !=3D null )
  777.         EnableTrigger( objPlayer );
  778. }
  779. function PlayerExit( objPlayer )
  780. {
  781. =09
  782.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  783. PlayerExitTransitionDone );
  784. }
  785. function PlayerExitTransitionDone( objPlayer, finalScene )
  786. {
  787. =09
  788.     if ( objPlayer.Bhv !=3D null )
  789.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  790.         {
  791.             var bhv =3D objPlayer.Bhv[bhvIdx]
  792.             if ( bhv =3D=3D null)                            =09
  793.                 continue;
  794.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  795.                 bhv.Stop( bhv );                        =09
  796.         }
  797. =09
  798.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  799.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  800. =09
  801. =09
  802. =09
  803.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  804.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  805.     return;
  806. }
  807. function Trigger( trigType, trigBhv, player, scene )
  808. {
  809.     this.triggerType =3D trigType;
  810.     this.triggerBhv =3D trigBhv;
  811.     this.player =3D player;
  812.     this.nextSceneNum =3D scene;
  813. }
  814. function EnableTrigger( objPlayer )
  815. {
  816.     if ( sys !=3D "Netscape" )                                =09
  817.     {
  818.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  819.         for ( trx in objPlayer.Triggers )                    =09
  820.         {
  821.             var    trigger =3D objPlayer.Triggers[trx];            =09
  822.             if ( trigger.triggerType =3D=3D null )
  823.                 trigger.triggerType =3D 0;                    =09
  824.             var tt =3D trigger.triggerType;                    =09
  825.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  826.             {
  827.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  828.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  829.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  830.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  831.             }
  832.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  833.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  834.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  835.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  836.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  837.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  838.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  839.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  840.         }
  841.     }
  842.     else                                        =09
  843.     {
  844.         for ( trx in objPlayer.Triggers )        =09
  845.         {
  846.             var    trigger =3D objPlayer.Triggers[trx];=09
  847.             if ( trigger.triggerType =3D=3D null )
  848.                 trigger.triggerType =3D 0;                    =09
  849.             var tt =3D trigger.triggerType;                    =09
  850.             if ( tt=3D=3D 0 )                                    =09
  851.             {
  852.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  853. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  854.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  855.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  856.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  857.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  858.             }
  859.             else if    ( tt =3D=3D TT_BUTTONUP )
  860.             {
  861.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  862.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  863.             }
  864.             else if ( tt =3D=3D TT_BUTTONDOWN )
  865.             {
  866.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  867.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  868.             }
  869.         }
  870.     =09
  871.     }
  872. }
  873. function DisableTrigger( objPlayer )
  874. {
  875.     if ( sys !=3D "Netscape" )            =09
  876.     {
  877.         objPlayer.HTML.onmousedown =3D null;
  878.         objPlayer.HTML.onmouseup =3D null;=09
  879.         objPlayer.HTML.onmouseover =3D null;    =09
  880.         objPlayer.HTML.onmouseout =3D null;
  881.     }
  882.     else                                =09
  883.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  884. Event.MOUSEOVER | Event.MOUSEOUT );
  885. }
  886. function EventProcessor( e )
  887. {
  888.     var trigger;                                =09
  889.     var    type;                                    =09
  890.     var    button;                                    =09
  891.     var    eventType;                                =09
  892.     var objPlayer;                                =09
  893.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  894.         return;
  895.     if ( sys !=3D "Netscape" )                    =09
  896.     {
  897.         type =3D event.type;
  898.         button =3D event.button;
  899.     }
  900.     else                                        =09
  901.     {
  902.         type =3D e.type;
  903.         button =3D e.which;
  904.     }
  905. =09
  906.     if (type =3D=3D "mousedown")
  907.     {
  908.         if ( button !=3D 1 )                    =09
  909.             return;
  910.         eventType =3D TT_BUTTONDOWN;
  911.         if ( sys =3D=3D "Netscape" )            =09
  912.         {
  913.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  914.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  915.         }
  916.     }
  917.     else if (type =3D=3D "mouseup")
  918.     {
  919.         if ( button !=3D 1 )                    =09
  920.             return;
  921.         eventType =3D TT_BUTTONUP;
  922.         if ( sys =3D=3D "Netscape" )            =09
  923.         {
  924.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  925.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  926.         }
  927.     }
  928.     else if (type =3D=3D "mouseover")
  929.     {
  930.         eventType =3D TT_MOUSEOVER;
  931.     }
  932.     else if (type =3D=3D "mouseout")
  933.     {
  934.         eventType =3D TT_MOUSEOUT;
  935.     }
  936.     var triggerArray =3D objPlayer.Triggers;        =09
  937.     var trigger;                                =09
  938. =09
  939.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  940.     {
  941.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  942. eventType) )
  943.         {
  944.         =09
  945.         =09
  946.         =09
  947.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  948.             {
  949.             =09
  950.             =09
  951.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  952. =3D=3D "") )
  953.                     SceneExit( currentScene );
  954.                 else
  955.                 {
  956.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  957.                     {
  958.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  959.                             InitializePlayers( sceneArray[ii] );
  960.                     }
  961.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  962.                 }
  963.             }
  964.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  965.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  966.             else=20
  967.             {
  968.             =09
  969.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  970.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  971.                 bhv.Trigger( bhv, eventType );                                =09
  972.             }  =09
  973.         }
  974.     }
  975.     return;=09
  976. }
  977. function Transition( type, rate, flyFrom, flySubtype )
  978. {
  979.     this.type =3D type;
  980.     this.rate =3D rate;
  981.     this.flyFrom =3D flyFrom;
  982.     this.flySubtype =3D flySubtype;
  983. }
  984. function StartTransition( transObj, trans, visibility, callback )
  985. {
  986.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  987. =09
  988. =09
  989. =09
  990.     if    ( ("Netscape" =3D=3D sys) ||=20
  991.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  992. NULL_TRANSITION) ) )
  993.     {
  994.         SetVisibility( transObj.HTML, visibility );
  995.         callback( transObj );
  996.         return;
  997.     }
  998. =09
  999. =09
  1000. =09
  1001. =09
  1002.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1003. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1004.     {
  1005.         StartTextFlyin( transObj );
  1006.         return;
  1007.     }
  1008. =09
  1009.     if ( platform !=3D "Win32" )
  1010.     {
  1011.         SetVisibility( transObj.HTML, visibility );
  1012.         callback( transObj );
  1013.         return;
  1014.     }
  1015.     =09
  1016. =09
  1017. =09
  1018. =09
  1019. =09
  1020. =09
  1021.     if ( trans.type =3D=3D NULL_TRANSITION )
  1022.     {
  1023.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1024. transition=3D0)";
  1025.     }
  1026.     else    =09
  1027.     {
  1028.         duration =3D TRANSITION_RATES[trans.rate];
  1029.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1030. ", transition=3D" + trans.type + ")";
  1031.     }
  1032.     stNoInput++;                                    =09
  1033.     transObj.HTML.filters(0).Apply();                =09
  1034. =09
  1035.     SetVisibility( transObj.HTML, visibility );        =09
  1036. =09
  1037.     transObj.HTML.filters(0).Play()                    =09
  1038.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1039. }
  1040. function TransitionDoneEvent( )
  1041. {
  1042.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1043.     stNoInput--;                                                =09
  1044.     if        ( type =3D=3D OBJ_SCENE )
  1045.     {
  1046.     =09
  1047.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1048. currentScene.name) )
  1049.             SceneTransitionDone();
  1050.     }
  1051.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1052.     {
  1053.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1054.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1055.             PlayerEntryTransitionDone( objPlayer ); =20
  1056.         else                                                    =09
  1057.             PlayerExitTransitionDone( objPlayer, false );
  1058.     }
  1059.     return;
  1060. }
  1061. function InitializeTextFlyin( objPlayer )
  1062. {
  1063.     if ( sys =3D=3D "Netscape" )                                    =09
  1064.         return false;
  1065.     var    transition =3D objPlayer.entryTrans;                        =09
  1066.     var    transUnits =3D transition.flySubtype;                        =09
  1067.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1068. =09
  1069.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1070. transition.flyFrom : FLYIN_TOP;    =09
  1071.     =09
  1072. =09
  1073.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1074.     {
  1075.         var    textHTML    =3D objPlayer.HTML;                =09
  1076.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1077.         var    newInnerHTML    =3D "";                        =09
  1078.     =09
  1079.         transition.textOrder =3D new Array();                =09
  1080.         textOrder =3D transition.textOrder;                =09
  1081. =09
  1082.     =09
  1083.     =09
  1084.     =09
  1085.     =09
  1086.         var flyinIdx =3D 0;                        =09
  1087.         var    flyinBuffer =3D "";
  1088.     =09
  1089.     =09
  1090.     =09
  1091.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1092. style=3D'position:relative;visibility:hidden;'" : " =
  1093. style=3D'visibility:hidden;'";
  1094.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1095.         {
  1096.         =09
  1097.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1098.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1099.             while ( letterIdx<oldInnerHTML.length )
  1100.             {
  1101.             =09
  1102.             =09
  1103.             =09
  1104.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1105. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1106.                 {
  1107.                     if ( charNext =3D=3D "<" )                                                                =09
  1108.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1109.                     else
  1110.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1111.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1112.                     newInnerHTML +=3D tagString;
  1113.                     letterIdx =3D endTagIdx;                                            =09
  1114.                 =09
  1115.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1116.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1117.                         break;
  1118.                 }
  1119.             =09
  1120.                 else
  1121.                 {
  1122.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1123.                     newInnerHTML +=3D thisChar;
  1124.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1125.                         break;                                        =09
  1126.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1127. )    =09
  1128.                         break;
  1129.                 }
  1130.             }
  1131.             newInnerHTML +=3D "</span>"
  1132.             textOrder[flyinIdx] =3D new Object();
  1133.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1134.             flyinIdx++;                                                            =09
  1135.         }
  1136.     =09
  1137.         if ( flyinIdx =3D=3D 0 )
  1138.             return false;
  1139.     =09
  1140.         textHTML.innerHTML =3D newInnerHTML;
  1141.         transition.numUnits =3D flyinIdx;                        =09
  1142.     }
  1143. =09
  1144. =09
  1145. =09
  1146.     textOrder =3D transition.textOrder;
  1147.     var currentEl =3D document.all[textOrder[0].name];    =09
  1148.     var currentOffset =3D currentEl.offsetLeft;=09
  1149.     var previousEl, previousOffset;
  1150.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1151.     {
  1152.         previousOffset =3D currentOffset;                            =09
  1153.         previousEl =3D currentEl;
  1154.         textElName =3D textOrder[count].name;                    =09
  1155.         currentEl =3D document.all[textElName];
  1156.         SetVisibility( currentEl, IE_HIDDEN );
  1157.         currentOffset =3D currentEl.offsetTop;
  1158.     =09
  1159.     =09
  1160.     =09
  1161.     =09
  1162.     =09
  1163.     =09
  1164.         if ( currentOffset !=3D previousOffset )                                =09
  1165.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1166.                 previousEl.innerHTML =3D "<br>";
  1167.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1168.             direction =3D count % FLYIN_ROTATE;            =09
  1169.         else
  1170.             direction =3D transDirection;
  1171.     =09
  1172.         if        ( direction =3D=3D FLYIN_LEFT )
  1173.         {
  1174.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1175. currentEl.offsetParent.offsetWidth);
  1176.             currentEl.style.posLeft =3D tempPos;                    =09
  1177.             textOrder[count].dx =3D -movePerTick;                    =09
  1178.             textOrder[count].dy =3D 0;
  1179.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1180.         }
  1181.         else if ( direction =3D=3D FLYIN_RIGHT )
  1182.         {
  1183.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1184. currentEl.offsetParent.offsetLeft;
  1185.             currentEl.style.posLeft =3D tempPos;
  1186.             textOrder[count].dx =3D movePerTick;                    =09
  1187.             textOrder[count].dy =3D 0;
  1188.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1189.         }
  1190.         else if    ( direction =3D=3D FLYIN_TOP )
  1191.         {
  1192.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1193. currentEl.offsetParent.offsetHeight);
  1194.             currentEl.style.posTop =3D tempPos;
  1195.             textOrder[count].dx =3D 0;
  1196.             textOrder[count].dy =3D (-movePerTick);                =09
  1197.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1198.         }
  1199.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1200.         {
  1201.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1202. currentEl.offsetParent.style.posTop;
  1203.             currentEl.style.posTop =3D tempPos;
  1204.             textOrder[count].dx =3D 0;
  1205.             textOrder[count].dy =3D movePerTick;                    =09
  1206.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1207.         }
  1208.     }
  1209. =09
  1210.     transition.charIdx =3D 0;                            =09
  1211.     transition.moveIdx =3D 0;                            =09
  1212.     textElName =3D transition.textOrder[0].name;
  1213.     transition.currentEl =3D document.all[textElName];=09
  1214.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1215.     return true;
  1216. }
  1217. function StartTextFlyin( objPlayer )
  1218. {
  1219. =09
  1220.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1221.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1222. }
  1223. function TextFlyinTick( objPlayer )
  1224. {
  1225.     var    transition =3D objPlayer.entryTrans;                    =09
  1226.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1227.     var textEl =3D transition.currentEl;                        =09
  1228. =09
  1229. =09
  1230.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1231.     {
  1232.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1233.         textEl.style.posLeft -=3D spanObj.dx;
  1234.         return false;                                        =09
  1235.     }
  1236.     =09
  1237. =09
  1238.     textEl.style.posTop =3D 0;                                =09
  1239.     textEl.style.posLeft =3D 0;
  1240.     =09
  1241. =09
  1242.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1243. transition.textOrder.length )=09
  1244.     {
  1245.         PlayerEntryTransitionDone( objPlayer );                =09
  1246.         return true;                                        =09
  1247.     }
  1248.     else
  1249.     {
  1250.         transition.moveIdx =3D 0;                                =09
  1251.         textElName =3D transition.textOrder[charIdx].name;
  1252.         transition.currentEl =3D document.all[textElName];    =09
  1253.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1254.         return false;                                        =09
  1255.     }                                                        =09
  1256. }
  1257. var    SND_DUR_SCENE            =3D -1;=09
  1258. var    SND_DUR_PROJECT            =3D 0;=09
  1259. var ST_WAV                    =3D 1;=09
  1260. var    ST_MID                    =3D 2;=09
  1261. var    NAV_EXT                    =3D "nav"=09
  1262. var MidiTag                    =3D null;=09
  1263. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1264. {
  1265. =09
  1266.     this.Initialize =3D InitializeSound;
  1267.     this.Start =3D StartSound;
  1268.     this.Trigger =3D StartSound;
  1269.     this.Stop =3D StopSound;
  1270.     this.StopEverything =3D StopEverythingOnSounds;
  1271. =09
  1272.     this.delay =3D delay;
  1273.     this.duration =3D duration;
  1274.     this.loop =3D loop;
  1275.     this.tagName =3D tagName;
  1276.     this.fileName =3D fileName;
  1277.     this.soundType =3D soundType;
  1278. }
  1279. function InitializeSound( objParent, objSound )
  1280. {
  1281.     if ( sys =3D=3D "Netscape" )
  1282.     {
  1283.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1284.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1285.         return;
  1286.     }
  1287.     objSound.objParent =3D objParent;                =09
  1288.     objSound.html =3D document.all[objSound.tagName];=09
  1289.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1290. =09
  1291. =09
  1292.     if (objSound.soundType =3D=3D ST_MID )
  1293.     {
  1294.         if ( MidiTag =3D=3D null )                    =09
  1295.             MidiTag =3D objSound.html;            =09
  1296.         else
  1297.             objSound.html =3D MidiTag;            =09
  1298.     }        =09
  1299. }
  1300. function StartSound( objSound )
  1301. {
  1302.     if ( sys =3D=3D "Netscape" )                    =09
  1303.     {
  1304.         if ( objSound.html !=3D null )            =09
  1305.             objSound.html.play(objSound.navLoop);
  1306.         return;
  1307.     }
  1308.     objSound.html.src =3D objSound.fileName;        =09
  1309.     objSound.html.loop =3D objSound.loop;            =09
  1310.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1311.         objSound.html.volume =3D 0;                    =09
  1312.     if ( objSound.duration > 0 )
  1313.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1314. TMR_PROJ );
  1315. }
  1316. function StopSound( objSound, fPause )
  1317. {
  1318.     if ( sys =3D=3D "Netscape" )                    =09
  1319.     {
  1320.         if ( objSound.html !=3D null )            =09
  1321.             objSound.html.stop();
  1322.         return;
  1323.     }
  1324.     objSound.html.loop =3D 0;
  1325.     objSound.html.src =3D "";                            =09
  1326.     if ( objSound.soundType =3D=3D ST_WAV )
  1327.         objSound.html.volume =3D -10000;
  1328. }
  1329. function StopEverythingOnSounds( objSound )
  1330. {
  1331.     StopSound( objSound, true );
  1332.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1333.         objSound.html.volume =3D -500;                        =09
  1334. }
  1335. var    SND_DUR_SCENE            =3D -1;=09
  1336. var    SND_DUR_PROJECT            =3D 0;=09
  1337. function Swapper( idle, hover, click )
  1338. {
  1339. =09
  1340.     this.Initialize =3D InitializeSwap;
  1341.     this.Start =3D StartSwap;
  1342.     this.Trigger =3D TriggerSwap;
  1343.     this.Stop =3D StopSwap;
  1344.     this.StopEverything =3D StopSwap;
  1345. =09
  1346.     this.idle =3D idle;
  1347.     this.hover =3D hover;
  1348.     this.click =3D click;
  1349. }
  1350. function InitializeSwap( objParent, objSwap )
  1351. {
  1352.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1353.         return;
  1354. =09
  1355.     var    idle    =3D objSwap.idle;                        =09
  1356.     var    hover    =3D objSwap.hover;
  1357.     var    click    =3D objSwap.click;
  1358. =09
  1359. =09
  1360. =09
  1361. =09
  1362. =09
  1363. =09
  1364. =09
  1365.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1366. !=3D null) )
  1367.     {
  1368.         SetVisibility( document.all[hover], IE_HIDDEN );
  1369.         objSwap.srcHover =3D document.all[hover].src;
  1370.         document.all[hover].src =3D "";
  1371.     }
  1372.     else
  1373.         objSwap.srcHover =3D document.all[idle].src;
  1374.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1375. !=3D null) )
  1376.     {
  1377.         SetVisibility( document.all[click], IE_HIDDEN );
  1378.         objSwap.srcClick =3D document.all[click].src;
  1379.         document.all[click].src =3D "";
  1380.     }
  1381.     else
  1382.         objSwap.srcClick =3D document.all[idle].src;
  1383. =09
  1384.     objSwap.srcIdle =3D document.all[idle].src;
  1385. }
  1386. function StartSwap( objSwap )
  1387. {
  1388. =09
  1389. }
  1390. function TriggerSwap( objSwap, eventType )
  1391. {
  1392.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1393.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1394.     else if ( eventType =3D=3D TT_BUTTONUP )
  1395.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1396.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1397.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1398.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1399.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1400.     return;
  1401. }
  1402. function StopSwap( objSwap, fPause )
  1403. {
  1404.     if ( fPause )                        =09
  1405.         return;
  1406. }
  1407. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1408. var    PE_STOP        =3D 0;                            =09
  1409. var    PE_AGAIN    =3D 1;                            =09
  1410. var    PE_REV        =3D 2;                            =09
  1411. var    PE_EXIT        =3D 3;                            =09
  1412. var    PD_FWD        =3D 1;
  1413. var    PD_BACK        =3D -1;
  1414. function Point( x, y, rate )
  1415. {
  1416.     this.x =3D x;
  1417.     this.y =3D y;
  1418.     this.rate =3D rate;
  1419. }
  1420. function Paths( delay, edgeEffect )
  1421. {
  1422. =09
  1423.     this.Initialize =3D InitializePathAnimation;
  1424.     this.Start =3D StartPathAnimation;
  1425.     this.Trigger =3D StartPathAnimation;
  1426.     this.Stop =3D StopPathAnimation;
  1427.     this.StopEverything =3D StopPathAnimation;
  1428. =09
  1429.     this.delay =3D delay;
  1430.     this.edgeEffect =3D edgeEffect;
  1431. }
  1432. function InitializePathAnimation( objPlayer, path )
  1433. {
  1434.     var    segment;                                =09
  1435.     var pathIndex;
  1436.     var totalDistance;                            =09
  1437.     var    distanceX;                                =09
  1438.     var    distanceY;
  1439.     var dx;                                        =09
  1440.     var    dy;
  1441.     var travelTime;                                =09
  1442.     var    remX;                                    =09
  1443.     var    remY;
  1444. =09
  1445.     if ( stProjState !=3D PS_UNINITIALIZED )
  1446.     {
  1447.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1448.         return;
  1449.     }
  1450.     path.objPlayer =3D objPlayer;                    =09
  1451.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1452.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1453. =09
  1454. =09
  1455.     path[0].x -=3D halfWidth;
  1456.     path[0].y -=3D halfHeight;
  1457.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1458.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1459.     {
  1460.         px =3D parseInt(pathIndex);                =09
  1461.         segment =3D path[px];                        =09
  1462.     =09
  1463.     =09
  1464.     =09
  1465.         path[px+1].x -=3D halfWidth;
  1466.         path[px+1].y -=3D halfHeight;
  1467.     =09
  1468.         distanceX =3D path[px+1].x - segment.x;    =09
  1469.         distanceY =3D path[px+1].y - segment.y;    =09
  1470.     =09
  1471.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1472. (distanceY*distanceY) );
  1473.     =09
  1474.     =09
  1475.         travelTime =3D Math.round(totalDistance / =
  1476. PATH_PER_TICK[segment.rate]);
  1477.     =09
  1478.     =09
  1479.         if ( distanceX > 0 )                        =09
  1480.             dx =3D Math.floor( distanceX / travelTime );=09
  1481.         else if ( distanceX < 0 )                    =09
  1482.             dx =3D Math.ceil( distanceX / travelTime );=09
  1483.         else
  1484.             dx =3D 0;
  1485.     =09
  1486.     =09
  1487.     =09
  1488.     =09
  1489.         remX =3D distanceX % travelTime;
  1490.     =09
  1491.         if ( distanceY > 0 )                        =09
  1492.             dy =3D Math.floor( distanceY / travelTime );
  1493.         else if ( distanceY < 0 )
  1494.             dy =3D Math.ceil( distanceY / travelTime );
  1495.         else
  1496.             dy =3D 0;
  1497.         remY =3D distanceY % travelTime;
  1498.         segment.number =3D px;                        =09
  1499.         segment.ticks =3D 0;
  1500.         segment.travelTime =3D travelTime;
  1501.         segment.dx =3D dx;
  1502.         segment.dy =3D dy;
  1503.         segment.remX =3D remX;
  1504.         segment.remY =3D remY;
  1505.     }
  1506.     path.numSegs =3D parseInt(pathIndex);                =09
  1507.     path.dir =3D PD_FWD;                                        =09
  1508.     return;
  1509. }
  1510. function StartPathAnimation( path )
  1511. {
  1512.     path.currentSegment =3D path[0];    =09
  1513.     path.currentSegment.ticks =3D 0;    =09
  1514.     path.cntSegs =3D 0;                                =09
  1515. =09
  1516. =09
  1517.     if ( path.dir =3D=3D PD_BACK )                            =09
  1518.     {
  1519.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1520.         {
  1521.             path[ii].dx *=3D -1;
  1522.             path[ii].dy *=3D -1;
  1523.             path[ii].remX *=3D -1;
  1524.             path[ii].remY *=3D -1;
  1525.         }
  1526.         path.dir =3D PD_FWD;                                =09
  1527.     }
  1528.     StartAnimationTimer( path, PathAnimationTick );
  1529. }
  1530. function StopPathAnimation( path, fPause )
  1531. {
  1532.     return;
  1533. }
  1534. function PathAnimationTick( path )
  1535. {
  1536.     var    objPlayer =3D path.objPlayer;            =09
  1537.     var segment =3D path.currentSegment;        =09
  1538.     var    currentPosition =3D objPlayer.position;=09
  1539.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1540.     {
  1541.         newX =3D currentPosition.x + segment.dx;        =09
  1542.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1543.             segment.remX > 0 ? newX++ : newX--;
  1544.         newY =3D currentPosition.y + segment.dy;        =09
  1545.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1546.             segment.remY > 0 ? newY++ : newY--;
  1547.         currentPosition.SetPosition( newX, newY );=09
  1548.         return false;                            =09
  1549.     }
  1550. =09
  1551. =09
  1552.     if ( ++path.cntSegs < path.numSegs )
  1553.     {
  1554.     =09
  1555.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1556.         path.currentSegment.ticks =3D 0;                            =09
  1557.             =09
  1558.         return false;
  1559.     }
  1560.     =09
  1561. =09
  1562.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1563.     {
  1564.     =09
  1565.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1566.     =09
  1567.         path.currentSegment =3D path[0];                =09
  1568.         path.currentSegment.ticks =3D 0;                =09
  1569.         path.cntSegs =3D 0;                            =09
  1570.         return false;                                =09
  1571.     }                        =09
  1572.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1573.     {
  1574.         path.dir *=3D -1;                                =09
  1575.     =09
  1576.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1577.         {
  1578.             path[ii].dx *=3D -1;
  1579.             path[ii].dy *=3D -1;
  1580.             path[ii].remX *=3D -1;
  1581.             path[ii].remY *=3D -1;
  1582.         }
  1583.         path.currentSegment.ticks =3D 0;                =09
  1584.         path.cntSegs =3D 0;                            =09
  1585.         return false;
  1586.     }
  1587.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1588.     {
  1589.         PlayerExit( objPlayer );
  1590.         return true;
  1591.     }
  1592.     else
  1593.         return true;                                =09
  1594. }
  1595. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1596. function Size( zoom, rate )
  1597. {
  1598.     this.zoom =3D zoom;
  1599.     this.rate =3D rate;
  1600. }
  1601. function Grows( delay )
  1602. {
  1603. =09
  1604.     this.Initialize =3D InitializeGrowAnimation;
  1605.     this.Start =3D StartGrowAnimation;
  1606.     this.Trigger =3D StartGrowAnimation;
  1607.     this.Stop =3D StopGrowAnimation;
  1608.     this.StopEverything =3D StopGrowAnimation;
  1609. =09
  1610.     this.delay =3D delay;
  1611. }
  1612. function InitializeGrowAnimation( objPlayer, grow )
  1613. {
  1614.     if ( sys =3D=3D "Netscape" )
  1615.         return;
  1616.     var    child =3D objPlayer.HTML.children[0];                    =09
  1617.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1618. =09
  1619. =09
  1620. =09
  1621.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1622.     {
  1623.         grow.realWidth =3D child.width;
  1624.         grow.realHeight =3D child.height;
  1625.     }
  1626.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1627.     {
  1628.         grow =3D null;                                        =09
  1629.         return;
  1630.     }
  1631.     grow.objPlayer =3D objPlayer;                                =09
  1632. =09
  1633.     grow.currentSegment =3D grow[0];                            =09
  1634.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1635. =09
  1636. =09
  1637. =09
  1638.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1639.     child.height *=3D (grow.currentSegment.zoom / 100);
  1640. =09
  1641.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1642.     {
  1643.         gx =3D parseInt(growIndex);                =09
  1644.         segment =3D grow[gx];                        =09
  1645.         if ( grow[gx+1] =3D=3D null )                =09
  1646.         {
  1647.             grow.finalSegment =3D grow[gx-1];        =09
  1648.             break;                                =09
  1649.         }
  1650.     =09
  1651.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1652.         if ( growth >=3D 0 )                                        =09
  1653.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1654.         else
  1655.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1656.     =09
  1657.         growthTicks =3D growth / growthFactor;        =09
  1658.     =09
  1659.         segment.number =3D gx;                        =09
  1660.         segment.growth =3D growth;
  1661.         segment.growthFactor =3D growthFactor;
  1662.         segment.growthTicks =3D growthTicks;
  1663.         segment.currentTicks =3D 0;
  1664.     }
  1665. }
  1666. function StartGrowAnimation( grow )
  1667. {=09
  1668.     if ( sys =3D=3D "Netscape" )
  1669.         return;
  1670.     grow.currentSegment =3D grow[0];                        =09
  1671.     grow.currentTicks =3D 0;
  1672.     StartAnimationTimer( grow, GrowAnimationTick );
  1673. }
  1674. function StopGrowAnimation( grow, fPause )
  1675. {
  1676.     return;
  1677. }
  1678. function GrowAnimationTick( grow )
  1679. {
  1680.     if ( sys =3D=3D "Netscape" )
  1681.         return true;                                    =09
  1682.     var    objPlayer =3D grow.objPlayer;                        =09
  1683.     var    child =3D objPlayer.HTML.children[0];                =09
  1684.     var segment =3D grow.currentSegment;                    =09
  1685.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1686.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1687.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1688.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1689.         return false;                                    =09
  1690.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1691.         return true;                                    =09
  1692.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1693.     grow.currentTicks =3D 0;
  1694.     return false;                                        =09
  1695. }
  1696. function Timer()
  1697. {
  1698.     if ( Project.tickRate =3D=3D null )        =09
  1699.         this.tickRate =3D DEFAULT_TICK_RATE;
  1700.     else
  1701.         this.tickRate =3D Project.tickRate;
  1702.     this.oneShots =3D new Array();
  1703.     this.animations =3D new Array();
  1704.     this.tickCounter =3D 0;                        =09
  1705.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1706.     this.timerID =3D null;
  1707.     this.StartTicking =3D StartTicking;            =09
  1708.     this.StopTicking =3D StopTicking;
  1709. =09
  1710. }
  1711. function StartTicking()
  1712. {
  1713.     if ( this.timerID =3D=3D null )
  1714.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1715. }
  1716. function StopTicking()
  1717. {
  1718.     if ( this.timerID !=3D null )
  1719.         clearInterval( this.timerID );
  1720.     this.timerID =3D null;
  1721. }
  1722. function TimerTick()
  1723. {
  1724.     var timerEvent;
  1725. =09
  1726.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1727.     {
  1728.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1729.             continue;                                        =09
  1730.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1731.             tickTimer.animations[ii] =3D null;                =09
  1732.     }
  1733. =09
  1734.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1735.     {
  1736.     =09
  1737.         var length =3D tickTimer.oneShots.length;                =09
  1738.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1739.         {
  1740.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1741.                 continue;                                    =09
  1742.         =09
  1743.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1744.             {
  1745.                 tickTimer.oneShots[ii] =3D null;                =09
  1746.                 timerEvent.callback( timerEvent.callbackObj );=09
  1747.             }
  1748.         }
  1749.     }
  1750.     return;
  1751. }
  1752. function StartOneShotTimer( obj, time, callback, type )
  1753. {
  1754.     var    timerIndex;                                =09
  1755.     var timerEvent =3D new Object();                =09
  1756. =09
  1757.     timerEvent.callbackObj =3D obj;                =09
  1758.     timerEvent.callback =3D callback;                =09
  1759.     timerEvent.type =3D type;                        =09
  1760. =09
  1761. =09
  1762.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1763. tickTimer.ticksPerSecond);
  1764.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1765. timerIndex++ );=09
  1766.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1767.     return;
  1768. }
  1769. function StartAnimationTimer( obj, callback )
  1770. {
  1771.     var timerIndex;=20
  1772.     timerEvent =3D new Object();
  1773.     timerEvent.callbackObj =3D obj;                =09
  1774.     timerEvent.callback =3D callback;                =09
  1775.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1776. timerIndex++);=09
  1777.     tickTimer.animations[timerIndex] =3D timerEvent;
  1778. }
  1779. function StopSceneTimers()
  1780. {
  1781.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1782.     {
  1783.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1784.             continue;
  1785.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1786.             tickTimer.oneShots[ii] =3D null;            =09
  1787.     }
  1788. =09
  1789.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1790.         tickTimer.animations[ii] =3D null;
  1791. }
  1792. =09
  1793. function KillTimer()
  1794. {
  1795.     if ( tickTimer !=3D null )                    =09
  1796.     {
  1797.         window.clearTimeout( tickTimer.timerID);=09
  1798.         tickTimer =3D null;                        =09
  1799.     }
  1800. }
  1801. function SetColor(el, color)=20
  1802. {
  1803.     if ( el.style =3D=3D null )                =09
  1804.         return;
  1805. =09
  1806.     el.style.backgroundColor =3D color;    =09
  1807.     if ("Netscape"=3D=3Dsys)=20
  1808.         el.NSLayer.bgColor =3D color;        =09
  1809. }
  1810. function SetZIndex(el, zindex)=20
  1811. {
  1812.     if ( el.style =3D=3D null )                =09
  1813.         return;
  1814. =09
  1815.     el.style.zIndex =3D zindex;            =09
  1816.     if ("Netscape"=3D=3Dsys)=20
  1817.         el.NSLayer.zIndex =3D zindex        =09
  1818. }
  1819. function SetVisibility(el, val)=20
  1820. {
  1821.     if ( el.style =3D=3D null )                =09
  1822.         return;
  1823.     el.style.visibility =3D val;            =09
  1824.        =20
  1825.     if ( "Netscape"=3D=3Dsys )                =09
  1826.     {
  1827.         if        ( val =3D=3D IE_HIDDEN )
  1828.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1829.         else if ( val =3D=3D IE_VISIBLE )
  1830.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1831.         else if ( val =3D=3D IE_INHERIT )
  1832.             el.NSLayer.visibility =3D NAV_INHERIT;
  1833.         else
  1834.             el.NSLayer.visibility =3D "";
  1835.     }
  1836. }
  1837. function Position( obj )
  1838. {
  1839.     this.object =3D obj;                        =09
  1840.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1841.     this.y =3D obj.HTML.style.pixelTop;        =09
  1842.     this.SetPosition =3D SetPosition;
  1843. }
  1844. function SetPosition( newX, newY )=20
  1845. {
  1846.     var el =3D this.object.HTML;                =09
  1847.     if ( el.style =3D=3D null )                    =09
  1848.         return;
  1849.                 =09
  1850.     el.style.pixelTop =3D newY;    =09
  1851.     el.style.pixelLeft =3D newX;
  1852.     this.x =3D newX;                            =09
  1853.     this.y =3D newY;
  1854.     if ( "Netscape"=3D=3Dsys )                    =09
  1855.     {
  1856.         el.NSLayer.top =3D parseInt( newY );
  1857.         el.NSLayer.left =3D parseInt( newX );
  1858.         el.offsetTop =3D el.NSLayer.top;
  1859.         el.offsetLeft =3D el.NSLayer.left;
  1860.     }
  1861. }
  1862. function SetContent(el, content)=20
  1863. {
  1864.     if ( el.style =3D=3D null )                    =09
  1865.         return;
  1866.     if ( "Netscape"=3D=3Dsys )                    =09
  1867.     {
  1868.         el.NSLayer.document.open();            =09
  1869.         el.NSLayer.document.write(content);    =09
  1870.         el.NSLayer.document.close();        =09
  1871.     }
  1872.     else                                    =09
  1873.         el.innerHTML=3Dcontent;
  1874. }
  1875. function SetupButtons()
  1876. {
  1877.     var rtn =3D false;                    =09
  1878.     if ( document.all.Pause !=3D null )
  1879.     {
  1880.         document.all.Pause.onclick =3D Pause;
  1881.         strPause =3D document.all.Pause.value.split( '/' );
  1882.         document.all.Pause.value =3D strPause[0];
  1883.     }
  1884.     if (document.all.Stop !=3D null )
  1885.         document.all.Stop.onclick =3D Stop;
  1886.     if ( document.all.Forward !=3D null )
  1887.         document.all.Forward.onclick =3D Forward;
  1888.     if ( document.all.Backward !=3D null )
  1889.         document.all.Backward.onclick =3D Backward;
  1890.     if ( document.all.Webpage !=3D null )
  1891.         document.all.Webpage.onclick =3D GotoWebpage;
  1892.     if ( document.all.SceneStatus !=3D null )
  1893.         formStatus =3D document.all.SceneStatus;
  1894.     if ( document.all.Start !=3D null )
  1895.     {
  1896.         document.all.Start.onclick =3D Start;
  1897.         strPlay =3D document.all.Start.value.split( '/' );
  1898.         document.all.Start.value =3D strPlay[0];
  1899.         rtn =3D true;
  1900.     }
  1901.     else
  1902.         rtn =3D false;
  1903.     if ( document.all.NavigationButtons !=3D null )
  1904.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1905.     return rtn;
  1906. }
  1907. function Start()
  1908. {
  1909.     if ( stNoInput )                                    =09
  1910.         return;
  1911.     if ( stButtons =3D=3D true )                            =09
  1912.     {
  1913.         document.all.Start.value =3D strPlay[1];
  1914.         if ( document.all.Pause !=3D null )
  1915.         {
  1916.             document.all.Pause.value =3D strPause[0];
  1917.         }
  1918.     }
  1919.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1920. PS_PAUSED) )=09
  1921.     {
  1922.         ProjectShutdown();
  1923.         ProjectInitialize();
  1924.     }
  1925.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1926.         ProjectInitialize();
  1927.     ProjectStart();                                    =09
  1928. }
  1929. function Pause()
  1930. {
  1931. =09
  1932.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1933.     {
  1934.         tickTimer.StartTicking();                    =09
  1935.         if ( document.all.Pause !=3D null )
  1936.         {
  1937.             document.all.Pause.value =3D strPause[0];
  1938.         }
  1939.         stProjState =3D PS_RUNNING;
  1940.         StatusChange();                                =09
  1941.     }
  1942.     else
  1943.     {
  1944.         if ( tickTimer !=3D null )                    =09
  1945.             tickTimer.StopTicking();                =09
  1946.         if    ( stProjState !=3D PS_RUNNING )            =09
  1947.             return;
  1948.         stProjState =3D PS_PAUSED;
  1949.         if ( document.all.Pause !=3D null )
  1950.         {
  1951.             document.all.Pause.value =3D strPause[1];
  1952.         }
  1953.         StopEverythingOnScenes( true );                =09
  1954.         StatusChange();                                =09
  1955.     }
  1956. }
  1957. function Stop()
  1958. {
  1959.     if ( stNoInput )                                    =09
  1960.         return;
  1961.     location.reload();
  1962. }
  1963. function Forward()
  1964. {
  1965.     if ( stNoInput )                                    =09
  1966.         return;
  1967. =09
  1968.     if ( stProjState !=3D PS_RUNNING )
  1969.         return;
  1970.     SceneExit( currentScene );                =09
  1971. }
  1972. function Backward()
  1973. {
  1974.     if ( stNoInput )                                    =09
  1975.         return;
  1976.     var nextScene;
  1977. =09
  1978. =09
  1979. =09
  1980.     if        ( stProjState =3D=3D PS_COMPLETE )
  1981.         nextScene =3D Project.stopScene;
  1982.     else if ( stProjState !=3D PS_RUNNING )
  1983.         return;
  1984.     else
  1985.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1986. - 1;
  1987.     ProjectShutdown();
  1988.     ProjectInitialize();
  1989.     ProjectStart( nextScene );            =09
  1990. }
  1991. function GotoWebpage()
  1992. {
  1993.     window.open( Project.webpage);                    =09
  1994. }
  1995. function StatusChange( )
  1996. {
  1997.     var        stsPage =3D null;                =09
  1998.     var        stsState =3D null;            =09
  1999.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2000.     {
  2001.         stsState =3D "Initializing";
  2002.         stsPage =3D ""
  2003.     }
  2004.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2005.     {
  2006.         stsState =3D "Ready";
  2007.         stsPage =3D "";
  2008.     }
  2009.     else if    ( stProjState =3D=3D PS_RUNNING )
  2010.     {
  2011.         stsState =3D "Playing";
  2012.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2013.     }
  2014.     else if    ( stProjState =3D=3D PS_PAUSED )
  2015.         stsState =3D "Paused";
  2016.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2017.         stsState =3D "Complete";
  2018. =09
  2019.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2020.         formStatus.value =3D stsPage;
  2021. =09
  2022.     if ( stsState !=3D null )
  2023.         top.status =3D stsState;=20
  2024. }
  2025. function GetSceneFromNumber( sceneNum )
  2026. {
  2027.     return sceneArray[sceneNum];    =09
  2028. }
  2029. function GetPlayerFromName( playerName )
  2030. {
  2031.     var objPlayer;
  2032. =09
  2033. =09
  2034.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2035. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2036.         return objPlayer;                    =09
  2037. =09
  2038.     var objScene;
  2039.     for ( sceneName in Scenes )                    =09
  2040.     {
  2041.         objScene =3D Scenes[sceneName];
  2042.         if ( objScene.Players !=3D null )
  2043.         {
  2044.             objPlayer =3D objScene.Players[playerName];
  2045.             if ( objPlayer !=3D null )
  2046.                 return objPlayer;                    =09
  2047.         }
  2048.     }=09
  2049.         =09
  2050.     return null;                                =09
  2051. }
  2052. function GetObjectTypeFromName( nameString )
  2053. {
  2054.     var type =3D nameString.substr(0,1);    =09
  2055.     if        ( type =3D=3D NAME_SCENE )        =09
  2056.         return OBJ_SCENE;
  2057.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2058.         return OBJ_PLAYER;
  2059. }
  2060. function GetPlayerTypeFromName( nameString )
  2061. {
  2062.     var type =3D nameString.substr(1,1);    =09
  2063.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2064.         return PLAYER_IMAGE;
  2065.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2066.         return PLAYER_DRAW;
  2067.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2068.         return PLAYER_TEXT;
  2069. }
  2070. function resetGifAnimation()
  2071. {
  2072.     var temp =3D document.all["img1"].src;
  2073.     document.all["img1"].src =3D temp;
  2074. }
  2075. Project =3D new Project(50, 0, 0, 2, 1, 0, =
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  2077. Scenes =3D new Object();
  2078. Scenes.Sx96 =3D new Scene( 9 );
  2079. Scenes.Sx96.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2080. Scenes.Sx96.Bhv =3D new Array();
  2081. Scenes.Sx96.Bhv[0] =3D new Sound( 4, -1, -1, 1, "AW138", =
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  2083. Scenes.Sx96.Players =3D new Object();
  2084. Scenes.Sx96.Players.PI99 =3D new Player( 3, -1 );
  2085. Scenes.Sx96.Players.PI99.Bhv =3D new Array();
  2086. Scenes.Sx96.Players.PI99.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW139", =
  2087. "cid:001e01bda307$8c9649c0$7159389d@a-benex1.dns.microsoft.com" );
  2088. Scenes.Sx96.Players.PI99.entryTrans =3D new Transition( 12, 1, 0, 0 );
  2089. Scenes.Sx96.Players.PD101 =3D new Player( 0, -1 );
  2090. Scenes.Sx96.Players.PI103 =3D new Player( 2, -1 );
  2091. Scenes.Sx96.Players.PI103.Bhv =3D new Array();
  2092. Scenes.Sx96.Players.PI103.Bhv[0] =3D new Grows( 0 );
  2093. Scenes.Sx96.Players.PI103.Bhv[0][0] =3D new Size( 0, 2 );
  2094. Scenes.Sx96.Players.PI103.Bhv[0][1] =3D new Size( 100, 2 );
  2095. Scenes.Sx96.Players.PI105 =3D new Player( 0, -1 );
  2096. Scenes.Sx96.Players.PI105.Bhv =3D new Array();
  2097. Scenes.Sx96.Players.PI105.Bhv[0] =3D new Sound( -1, 0, -1, 1, "AW140", =
  2098. "cid:031c01bdac30$71499fa0$7159389d@a-benex1.dns.microsoft.com" );
  2099. Scenes.Sx96.Players.PI105.Bhv[1] =3D new Paths( -1, 0 );
  2100. Scenes.Sx96.Players.PI105.Bhv[1][0] =3D new Point( 594, 270, 4 );
  2101. Scenes.Sx96.Players.PI105.Bhv[1][1] =3D new Point( 136, 270, 4 );
  2102. Scenes.Sx96.Players.PI105.Bhv[1][2] =3D new Point( 136, 270, 4 );
  2103. Scenes.Sx96.Players.PT107 =3D new Player( 5, -1 );
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